Case study
Games and fitness · In development
A Unity game built around fitness
We are developing a Unity game built around fitness and activity. The game experience is supported by activity tracking, habits, goals and workout sessions. Our engineering work includes health-data interfaces, progress views and configurable workout logic.
How the workflow fits together.
- 01
Explore the game experience
- 02
Track activity and habits
- 03
Follow goals and workouts
The workflow
The project is a Unity game first, with activity tracking, habits, goals and workout sessions supporting the experience. It is in active development.
Our contribution
We are working on the Unity application, including interfaces for activity data, local habit records, goal logic and workout-session controls. The source includes health-data bridges for Apple HealthKit and Android Health Connect, covering steps, heart rate, active energy and distance.
The engineering approach
A shared C# health-data layer separates application screens from platform-specific calls and authorization events. Habit and goal systems use local persistence, while a separate workout state machine manages timed phases, pausing and resuming. This keeps platform integration and session logic distinct from the interface.
We present selected work anonymously to respect client confidentiality and protect sensitive business and technical information. Each example describes the relevant engineering contribution while keeping identifying details private. Schedule a call to discuss relevant experience.
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