Case study
Gaming and education technology
Building a no-code game creation workflow
We helped develop a platform where creators configure games through a web editor. Our work connected level settings, assets and previews with backend APIs and reusable Unity templates.
How the workflow fits together.
- 01
Configure a game in the editor
- 02
Connect settings and assets
- 03
Run reusable game templates
The workflow
Creators needed a way to shape playable games through settings and assets. The platform brought those choices into a web editor, with previews and configuration data connecting the editing experience to the game templates.
Our contribution
We worked on the editor, backend connections and reusable Unity game templates. The contribution linked creator choices about levels and assets with the data used by the games.
The engineering approach
Next.js and React supported the web interface, with Node.js and MongoDB on the backend. Unity templates used data-driven configuration so shared game systems could respond to the settings chosen in the editor.
We present selected work anonymously to respect client confidentiality and protect sensitive business and technical information. Each example describes the relevant engineering contribution while keeping identifying details private. Schedule a call to discuss relevant experience.
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