Gaming and interactive products

Engineering support for games and the platforms behind them.

We help studios and product teams build and improve Unity games, multiplayer features and the platforms around them. Start with a prototype, an existing game or one feature your team needs to deliver.

Discuss your game milestone

Where we help

Where does your game need engineering support?

We work with studios building games, teams creating game-making platforms and organizations developing educational or branded experiences. Our contribution can cover gameplay, multiplayer or the connected web and backend systems.

01

Build or continue a Unity game

Develop gameplay, progression and reusable systems, or continue an existing project after reviewing its source and build process.

02

Connect players and game services

Scope lobbies, synchronized gameplay, accounts, leaderboards and API connections around the actual game loop.

03

Build game platforms and tools

Develop creator workflows, templates, content tools and the web or backend systems that support them.

04

Create learning and branded experiences

Turn a learning activity or brand concept into a game. Define who will play, on which devices and how their feedback will shape the work.

A practical starting point

A playable build your team can try.

Choose the interaction the first build should demonstrate. We review the code and assets available, build it for the target devices and test it with your team.

Why Stax3

Engineering across the game and platform

Our experience connects Unity gameplay with web tools, APIs and backend systems, so we can discuss both the game and its supporting product.

Relevant work you can inspect

Our anonymous case studies explain the contribution and technical choices without exposing client-specific systems.

Engineering decisions

Make progress visible in a playable build.

01

Review the game and constraints

We discuss the core loop, target devices, existing source, assets and services, then agree on what the milestone should demonstrate.

02

Build and playtest

We implement the agreed features and review playable builds with your team, testing controls, progression and connected behavior.

03

Prepare the next stage

We deliver source, build instructions and agreed device checks. Publishing, assets and ongoing content responsibilities are defined with you.

Relevant experience

Gameplay, multiplayer and tools for making games.

Our work includes a game-creation platform, Unity multiplayer systems and educational games. A game-first fitness and activity experience is also in development. Each case study describes the specific engineering contribution.

Explore our game-platform work

Useful answers

Before we start.

Can you continue our existing Unity project?

Yes. We begin with the source, dependencies, build process and current priorities, then define a useful first improvement.

Can you provide a complete art and publishing team?

Our offer leads with engineering. Art, audio, content production and store publishing responsibilities are agreed explicitly for the project.

What can we start with?

Share a brief or existing build and the next milestone. We can define a playable prototype, a production feature or a focused review of an existing system.

Start with the context

What should your next playable build demonstrate?

Tell us about the game, target platforms and the milestone you need. An existing build or short brief is a useful starting point.

Discuss your game milestone